Classes

Amazon
Amazons are fierce and proud warrior women. They favor the sword and spear, and tend to frown very heavily on magic as the route of the cowardly.


     Immune to: Trap
     Skills:
       Jungle Knowledge: Poison Resist,
       Natural Beauty: Chance to paralyze opponent,
       Readiness: Increased Initiative


Assassin
Experts in the art of death, assassins are highly trained killers. Some favor rogue-like methods, some brute-force, but independent of their means, assassins are the deadliest of all professions to associate with.


     Immune to: Trap
     Skills:
       Backstab: High damage melee attack,
       Precision: Increased Agility,
       Speed: Increased Initiative


Bard
Neither warrior nor wizard, bards are adventurous minstrels who wander the lands and bring tales back to the common folk. They are musicians and orators of exceptional skill, and can lull an enemy to sleep or inspire warriors to become more mighty. Some bards can even lure spirits back into their fallen comrades, reviving them from death.


     Immune to: Silence
     Skills:
       All Nighter: Resist Sleep,
       Power Chord: Take opponent on a magic carpet ride of death,
       Rockaby: Cast sleep on enemies


Beastmaster
A master of nature who can summon forth the birds and beasts to do his bidding. Beastmasters often have familiars, animals who have sworn their lives to serve and protect the master.


     Immune to: Charm
     Skills:
       Call Gryphon: Call Gryphon,
       Prismatic Charm: Magical damage attack,
       Unleashed: Whip opponent with a leash


Chemist
Chemists rely on scientific solutions to their problems, rather than might or magic. Unlike a wizard, a chemist is not limited to his spiritual energy, but the number of reagents and ingredients at his disposal.


     Immune to: Sleep
     Skills:
       Chemical Cocktail: Prismatic chemical attack,
       Molotov Cocktail: Toss a firey bomb,
       Poisonous Concoction: Poison attack


Cleric
A cleric is a chosen vessel of a god, channeling magic and healing power through faith. A cleric's power is limited only by his devotion to his god and the endurance in his body.


     Immune to: Bleed
     Skills:
       Cure: Remove mental afflictions,
       Holy Strike: Magic attack with Holy,
       Lay Hands: Restore HP,
       Prayer: Regen HP,
       Witness: Restore HP


Dark Knight
A former Paladin who choose to abandon the Path of Light and instead seek power from evil


     Immune to: Curse
     Skills:
       Doom Slash: Release a fearsome close combat attack,
       Fallen: Holy Resist,
       Resiliance: Increased Endurance


Dark Mage
A wizard specializing in dark and forbidding magics, magic meant only to increase one's power and do others harm. Dark mages possess powers over shadows, death, and other dark energies.


     Immune to: ManaDrain
     Skills:
       Electrify: Cast lightning magic,
       Flamestrike: Cast fire magic,
       Frigid Air: Cast ice magic


Druid
Worshippers of the earth, druids draw forth the magical energies of nature. They believe in the sanctity of life and thus they favor non-lethal spells and means of combat, except when absolutely necessary to invoke other means.


     Immune to: Trap
     Skills:
       Call Bear: Call Bear,
       In Tune: Increase luck,
       Tangleroot: Slows enemies by entangling them


Gladiator
A deadly warrior who learned the art of combat by being forced mortal combat for the amusement of others, a gladiator has neither a love of life or a fear of death. He simply exists for battle.


     Immune to: Panic
     Skills:
       Gladius Strike: Damaging blow,
       Gut: Cause a large, bleeding fleshwound,
       Intimidate: Strike fear into an opponent


Hunter
Hunters are a different type of ranger -- they live off of the land, but they use it as their weapon as well. They are masters of traps and ambushes, utilizing their knowledge of the land to get the upper hand in any struggle.


     Immune to: Trap
     Skills:
       Bullseye: Bow Attack,
       Ensnare: Set Trap to keep enemies from moving,
       Experienced: Increase agility


Illusionist
An expert bamboozler, an illusionist is a magic user that specializes in confusing, bewildering, or frightening their opponents.


     Immune to: Confuse
     Skills:
       Look Over There: Tricky Ranged Punch,
       Mind Games: Cause mental Afflictions,
       Spin the Wheel: Cause random affliction


Jack
A jack is someone you don't want to mess with. That's all you need to know.


     Immune to: Confuse
     Skills:
       Jacks are Wild: Increased Magic Find,
       Lucky: Increase luck,
       One Eyed Jack: Increased defense,
       Suckerpunch: Close combat attack,
       Throw Rocks: Ranged Attack


Monk
Monks are protectors of their temple, traveling the lands to make sure the secrets of their order are kept safe. Their bodies themselves are lethal weapons, and they seldom wear armor.


     Immune to: Panic
     Skills:
       Focus: Remove Affliction on self,
       Silence: Inflict Silence,
       Source of Life: Increased Life,
       Transcend: Increases defense


Necromancer
A wizard who can call forth the dead, necromancy is the most forbidden of magics. Necromancers are notoriously hard to kill -- permanently, anyway.


     Immune to: ManaDrain
     Skills:
       Demented: Increased MND,
       Horde of Bones: Summon a skeletal army,
       Soul Tax: Drain MP


Ninja
A special blend of rogue and warrior trained in the ancient arts of the East, a ninja is often called upon for assassination. They tend to wear very little armor, and often have bizarre special abilities that seem magical, but are in actuality the result of years of practice and meditation.


     Immune to: Slow
     Skills:
       Assassinate: Melee Attack the way it should be done,
       Crouching Tiger: Increased Agility,
       Ninja Stars: Ranged Attack,
       Strangle: Crush the thoat, maybe cause ManaDrain


Paladin
Paladins are knights that have pledged an oath to a god of light, from which they derive their power and holy might. Paladins who please their master are usually blessed with special abilities and healing powers as well.


     Immune to: Charm
     Skills:
       Heavenly Smite: Powerful melee attack,
       Purify: Remove afflictions from a player,
       River of Life: Increased Life,
       Shield of Light: Increased defense


Pirate
Seafaring swashbucklers, pirates are adventure-seekers and treasure-hunters who will get what they want by any means necessary. Which means violence.


     Immune to: Berserk
     Skills:
       Fortunate: Increased Luck,
       Impirative: Increased Initiative,
       Jolly Roger: Increased Life,
       Treasure Hunter: Increase magic find


Psion
Psions have the ability to bend reality with only their thoughts, and to invade others' minds, even appearing invisible sometimes. Their mental manipulations only work on intelligent creatures, however.


     Immune to: Paralyze
     Skills:
       Clarity: MP regen,
       Confuse: Cause confusion,
       Instill Fear: Cause fear,
       Mind Bullets: Psionic attack


Ranger
Rangers are solitary wanderers that live off of the land. They are often expert trackers and skilled archers, and usually also somewhat smelly.


     Immune to: Trap
     Skills:
       Eagle strike: Powerful range attack,
       Natural Cover: Defense boost,
       Tracker's Instinct: Chance of trapping on attack


Rogue
Rogues are experts in sneaking, theft, deception and trickery. They achieve their ends with cunning and stealth instead of brute force or fancy spells. By the time a wizard will have turned to page 42 of The Fireball Guide, by the time a warrior will have fumbled his sword out of his sheath, a rogue will have accomplished his task without anyone even knowing.


     Immune to: Silence
     Skills:
       Nimble: Increased Agility,
       Plan: Increased Initiative,
       Slit: Attack player with a chance of causing Bleed


Scout
Scouts are fast and light on their feet, and some can run several hundred miles in a day. They are often employed by generals as couriers, and though they can run from most any threat with ease, they often carry a spare dagger -- in case they run into another scout.


     Immune to: Slow
     Skills:
       Eye on the Prize: Increase Magic Find,
       Go Speed Go: Increased Agility,
       Speed Racer: Increased Initiative


Shaman
A magical healer and expert in the occult, shamans derive their power by calling forth ancestral spirits and invoking natural magics.


     Immune to: Charm
     Skills:
       Chicken Bones: Drain MP,
       Life Leech: Drain HP,
       Poisonous: Attack with poison


Sorcerer
A special breed of wizard, one that only practices older, more "pure" magics. Sorcerers do not have the diversity of spells of a normal wizard, but their individual effects are much more potent.


     Immune to: Panic
     Skills:
       Avalanche: Cast ice magic,
       Burning Hands: Cast Fire magic,
       Thick Robes: Increased defense


Summoner
A magic user that can summon monsters and spirits to protect him or do battle with his enemies. The strongest of summoners can even call forth the gods.


     Immune to: Charm
     Skills:
       Summon Dragon: Summon Dragon,
       Summon Fire Ants: Summon Fire Ants,
       Summon Poison Wisp: Summon Poison Wisp


Warrior
Warriors believe that diplomacy is just a convoluted way of saying "we'll fight later." They favor the fist, the axe, the sword, the mace -- anything that will cleave or crush a man will make a warrior smile.


     Immune to: Panic
     Skills:
       Core Strength: Increased melee damage,
       Meat shield: Increased defense,
       Smack Down: High damage melee strike


Wizard
Wizards are general practicioners of magic, with the widest variety of spells available to them. They can summon lightning, manipulate fire, entangle enemies... they have a spell for every occasion.


     Immune to: Berserk
     Skills:
       Blizzard: Cast ice magic,
       Overcharged: Cast lightning magic,
       Study: MND regen




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